Overview & Supported Outputs

Garments available in supported CAD formats

  • CLO3D

  • Browzwear (experimental)

can be imported into the Pictofit Content Service, where they will be transformed into real-time capable assets. These resulting assets can then be used for virtual try-on (as a Garment 2D or Garment 3D asset, see specs) or presented standalone as a single 3D object (Garment 3D asset). Depending on the provided data, size recommendation & visualization can be enabled as well.


The following sections describe requirements for the input data, which ensure that we can always deliver the created assets at a high level quality. Violating these requirements might mean that we can’t process your request or lower quality results.

In any case the garment needs to be properly 3D fitted and simulated on an avatar in A-pose with high quality digital fabrics/ materials.

Virtual garment fitted correctly to an avatar

2D Use Case

Input Image Requirements

  • A rendered FRONT VIEW or BACK VIEW of a single garment with no mannequin visible (like a ghost mannequin image) is what we will use for the 2D Garment fitting. For detailed information on how this rendering should look like you can refer to the Garment From Mannequin Images specs.

    • Garment should be fitted on a mannequin in A-pose

    • Sleeves should not cover other parts of the garment

    • Note that front view garment image are intended to work with front view avatars and vice versa (back view garment images and avatars) for a realistic result.

  • HDR for lighting the garment according to the lighting of the used avatars will be provided by Reactive Reality.

  • REFERENCE_ADDITIONAL: A reference image showing a mannequin wearing the garment helps us ensure the accuracy of the fitted garment (optional).

  • Portrait Orientation with 1080px x 1920px measurements and zoomed in as much as possible with the whole garment visible using no background color

  • Provide the rendering in .png file format

High resolution results

Our tech is capable of creating super high-res images that are applicable for print. The output resolution depends on the provided input data:

  • The resolution of the input image should have at least the same resolution as the desired output image resolution.

  • The simulation of the garment needs to have a high enough geometrical resolution (especially complex shapes).



3D Use Case

Input 3D Garment Requirements

  • Garments need to be provided as stand alone 3D objects (.obj or .gltf) exported from supported CAD models (see list above).

    • Geometric resolution should be maximum 20.000 vertices

    • UV-Layout needs to be efficient

    • Used textures should be provided as .png

  • 3D object of the used mannequin/avatar (.obj or .gltf)

    • Should be in A-pose

Size Recommendation

Optional: (if size recommendation is requested)

  • Grading information in a .dxf, a .rul file format or a Tech Pack

For more details on the 3D object export, please contact us at office@reactivereality.com

Supported Types of Garments

  • Pants

  • Skirts

  • Shirts / T-Shirts / Tops

  • Jackets / Blazer / Coats

  • Sweaters / Hoodies

  • Dresses

  • Under Garments