Overview & Supported Outputs
Garments available in supported CAD formats
can be imported into the Pictofit Content Service, where they will be transformed into real-time capable assets. These resulting assets can then be used for virtual try-on (as a Garment 2D or Garment 3D asset, see specs) or presented standalone as a single 3D object (Garment 3D asset). Depending on the provided data, size recommendation & visualization can be enabled as well.
The following sections describe requirements for the input data, which ensure that we can always deliver the created assets at a high level quality. Violating these requirements might mean that we can’t process your request or lower quality results.
In any case the garment needs to be properly 3D fitted and simulated on an avatar in A-pose with high quality digital fabrics/ materials.
2D Use Case
Input Image Requirements
BACK VIEWof a single garment with no mannequin visible (like a ghost mannequin image) is what we will use for the 2D Garment fitting. For detailed information on how this rendering should look like you can refer to the Garment From Mannequin Images specs.
Garment should be fitted on a mannequin in A-pose
Sleeves should not cover other parts of the garment
Note that front view garment image are intended to work with front view avatars and vice versa (back view garment images and avatars) for a realistic result.
HDR for lighting the garment according to the lighting of the used avatars will be provided by Reactive Reality.
REFERENCE_ADDITIONAL: A reference image showing a mannequin wearing the garment helps us ensure the accuracy of the fitted garment (optional).
Portrait Orientation with 1080px x 1920px measurements and zoomed in as much as possible with the whole garment visible using no background color
Provide the rendering in
High resolution results
Our tech is capable of creating super high-res images that are applicable for print. The output resolution depends on the provided input data:
The resolution of the input image should have at least the same resolution as the desired output image resolution.
The simulation of the garment needs to have a high enough geometrical resolution (especially complex shapes).
3D Use Case
Input 3D Garment Requirements
Garments need to be provided as stand alone 3D objects (
.gltf) exported from supported CAD models (see list above).
Geometric resolution should be maximum 20.000 vertices
UV-Layout needs to be efficient
Used textures should be provided as
3D object of the used mannequin/avatar (
Should be in A-pose
Optional: (if size recommendation is requested)
Grading information in a
.rulfile format or a Tech Pack
For more details on the 3D object export, please contact us at email@example.com
Supported Types of Garments
Shirts / T-Shirts / Tops
Jackets / Blazer / Coats
Sweaters / Hoodies