Lights
Light sources are important to give your scene an realistic appearance and make them look nice. Adding lights also allows to create shadows. Currently, we support PointLight
, DirectionalLight
and SpotLight
. All of them derive from the ShadowLight
which defines the following properties (but can’t be instantiated). To get a better understanding of lights and shadows, have a look at https://doc.babylonjs.com/divingDeeper/lights .
Checkout our lights sample to see this in action.
Node
ShadowLight (abstract)
PointLight
DirectionalLight
SpotLight
ShadowLight (abstract)
{
"type" : "ShadowLight",
"diffuse" : [ number, number, number ],
"specular" : [ number, number, number ],
"intensity" : number,
"radius" : number,
"range" : number,
"shadowMinZ" : number,
"shadowMaxZ" : number,
"shadowGenerator" : {
"mapSize" : number,
"shadowCasters" : [ string, ... ],
"usePoissonSampling" : boolean,
"useExponentialShadowMap" : boolean,
"useBlurExponentialShadowMap" : boolean,
"blurScale" : number,
"blurBoxOffset" : number,
"useKernelBlur" : number,
"blurKernel" : number
}
}
babylon.js reference: https://doc.babylonjs.com/typedoc/classes/babylon.shadowlight https://doc.babylonjs.com/typedoc/classes/babylon.shadowgenerator
PointLight
{
"type" : "PointLight",
"position" : [ number, number, number ]
}
babylon.js reference: https://doc.babylonjs.com/typedoc/classes/babylon.pointlight
DirectionalLight
{
"type" : "DirectionalLight",
"position" : [ number, number, number ],
"direction" : [ number, number, number ]
}
babylon.js reference: https://doc.babylonjs.com/typedoc/classes/babylon.directionallight
SpotLight
{
"type" : "SpotLight",
"position" : [ number, number, number ],
"direction" : [ number, number, number ],
"angle" : number,
"exponent" : number
}
babylon.js reference: https://doc.babylonjs.com/typedoc/classes/babylon.spotlight