This collider detects hits based on a RRMesh3D. Try to use meshes for this collider that are as complex as needed but as simple as possible to avoid bad runtime performance.
Initializer based on a RRMesh3D instance
- (nonnull instancetype)initWithMesh3D:(nonnull RRMesh3D *)mesh3D;
The mesh that should be used for hit testing. Please make sure to use as simple meshes as possible for runtime performance reasons.